Wednesday, November 23, 2011

Facebook helps find missing Filipino grandfather




Aurelia Matias’ search for her missing husband is captured by amateur photographer Reddie Js.
MANILA, Philippines—Tens of thousands of sympathetic Facebook users helped reunite a grandmother with her 78-year-old husband who went missing for two weeks, the family said Wednesday.
A black-and-white picture of a forlorn Aurelia Matias, 73, sitting on a street corner with a missing persons poster on her back, went viral after an amateur photographer posted it on the popular socialnetworking site on Monday.
Police had failed to find Luis Matias, 78, who suffers from memory loss, after he walked out of his Manila home on November 11, but he was located within two days of the Facebook post, his daughter Norma Avancena said.
“We don’t even know how to use Facebook, but it was such a big help to us and we thank the person who took my mother’s picture and posted it,” Avancena, 48, told Agence France-Presse a day after her parents were reunited.
“My mother was overjoyed. She had almost lost hope that she would ever find him again.”
The husband, a retired waiter, was found sitting atop a flower box less than half an hour’s walk from home after a member of the public tipped off a radio station, one of many that latched onto the Facebook story.
The post was shared nearly 61,000 times.
“My mother is a thoughtful person. She has been bathing him, cooking for him, feeding him, and changing his diapers ever since he lost his ability to take care of himself. He was her first love,” the daughter said.
The photographer, who calls himself Reddie Js, recounted his chance meeting with the frail, white-haired woman, a street vendor, on his Facebook site: “I was… pained to see her looking for him in that manner, so I decided to help.”
Global surveys have consistently placed the Philippines, a nation of 94 million people, as among the world’s top 10 nations in terms of Facebook use.

Sunday, November 20, 2011

Video Game: The Elder Scrolls V: Skyrim

Skyrim Review: An RPG Worth Shouting About

by 


The Elder Scrolls has always had a dedicated following, but given the success of Oblivion and the expectations for its sequel, I assumed Bethesda would play it safe and deliver a slightly enhanced continuation of the franchise. Instead, I walked away feeling I had played the next evolution of the series.
I wasn’t so optimistic as the game opened. Skyrim’s story begins with a political prisoner’s beheading at a public execution. This sequence is worrisome, not because my character was the next in line to feel the axe, but due to the choppy narrative flow. The intensity that is supposed to accompany this scene is stripped away by robotic character animations, confusion over who is talking at any given point, and uncomfortable lulls in the pacing. Making this scene feel real requires just as much imagination as a Dungeons & Dragons session. Cinematic storytelling has never been Bethesda Game Studios’ strong suit, and I find it surprising that the team decided to make it such a prominent component in Skyrim’s introductory moments.
This disappointing sequence concludes with an unexpected yet praise-worthy series of events. Before my character's head was permanently separated from his body, a dragon swooped in and burned as many of the poorly established characters as it could. This awesome moment transitions to an escape sequence that plays out similarly to a Call of Duty “follow” mission. As I ran in the opposite direction of the thrashing beast, it smashed through walls in pursuit, implying that I was the target all along. Again, this exacting approach seems out of place in an open world Bethesda production, but it ends up being a great transition that sets up the true heart of this adventure. After its rocky first steps, Skyrim’s story and gameplay find their stride.
From the moment the attack subsided and my character emerged safely onto Skyrim’s mountainous terrain, I found myself in awe of the world around me. All of Bethesda's releases this generation have given me that “I’m not in Kansas anymore” feeling once the open world is revealed, but not to the degree that Skyrim does. This world has that Rapture or Arkham Asylum allure, and is as much of a star of this adventure as any of the characters, dragons, or gameplay.

While Skyrim's landscape doesn’t have the fantastical elements of the aforementioned places, excitement and a true sense of discovery are tied to the secrets hidden within. I climbed a mountain to find a long-forgotten tomb, crossed a frozen tundra in search of powerful masked adversaries linked to one of this world’s greatest mysteries, and found myself riding my steed with haste toward a village under dragon attack. Much of the content the world offers is worth devoting time to, whether that leads to an enchanted sword or a settlement filled with side quests.
The frequency with which you obtain new quests is astounding. At one point, I had 14 main quests and 32 miscellaneous quests active at once. This huge list turned me into an antisocial outcast; I stopped approaching other characters for fear of getting more quests from them. Even this strategy wouldn't work, as messengers would hand me documents containing new quests, and some NPCs rewarded jobs well done with additional tasks. After completing the narrative quest and logging over 100 hours into the game, I still found myself overwhelmed by the amount of uncompleted quests, NPCs I neglected to talk to, and areas of the map that I hadn’t visited yet.
A story thread accompanies almost every quest. Some of these tales tie into the main conflict at hand (your character is the “Chosen One” tasked with cleansing the kingdom of dragons), while other side stories stand on their own or flesh out the world history. In a way, the game feels like a gigantic collection of short stories. The main campaign is superbly penned and is Bethesda's best effort to date. All of the scenes involving the greybeards are fantastic. I also thoroughly enjoyed Skyrim’s take on the Dark Brotherhood, and I got a big kick out of being a part of the Bard's Guild (my evil character had music in his heart all along). Even the books scattered across the kingdom, of which there are a dizzying amount, have great tales to tell.
Most of these story threads took me to new places on the map. Oblivion was knocked for its lack of variety in its dungeon designs. This isn't the case with Skyrim. Yes, there are repeated textures and rock formations, but the composition of each dungeon is largely unique and individualized – in some cases with one-off Indiana Jones-like puzzles or traps. The dungeon designs also factor in player convenience with easily accessible exits. That's right, you no longer have to endure extensive backtracking to return to the overworld.
I planned to create a tank character who relied on a sword and shield combination, but quickly became addicted to the brilliantly designed spell casting. It empowered me with the feeling that I was a medieval Emperor Palpatine, capable of decimating foes by blasting fire and electricity simultaneously out of two outstretched hands.

Since your character is Dragonborn (“Dovakiin” in the game’s ancient dragon language), he or she can also bellow powerful magic-like shouts. The fact that the simple act of yelling can engulf a handful of enemies in deadly flames is hilarious, bad ass, and an amazing new power added to the Elder Scrolls mix.
The variety of spells and shouts is extensive and fun to experiment with (try rocking fire, ice and electricity at the same time). I also found myself experimenting more with my skill types than I have in any other Elder Scrolls game, thanks to the rewarding new perk system.
All of the game's spell and weapon management is handled exceptionally well through a streamlined menu system that is the most user-friendly solution I’ve seen in an RPG. Any spell or weapon can be added to a favorites list and magic weapons can be recharged with soul gems with just a few button clicks. I wish inventory management were handled better in a broad sense, since I had to spend too much time finding vendors who would accept certain items and have the adequate funds to buy them. Not being able to sort items in the chest is also a time-consuming pain.

Combat showcases just as much improvement as the spell functionality. In Oblivion, I exploited enemy AI by backpedaling and firing spells as foes haplessly tried to reach me. This tactic no longer works in Skyrim. Enemies on the offensive move faster than your backpedaling character. While their pathfinding can still be exploited in certain situations – such as an enemy being unable to navigate a table successfully – combat is largely a test of skill. Every facet of the combat system works well. Swords clang violently, shields are the lifesavers they should be, and thanks to your ability to multitask, healing spells can be cast at the same time as striking.
As terrifying as it is to see a dragon rain fire down on people fighting to save their homes and families, early fights with these beasts don’t pack much excitement or challenge. Despite their menacing appearance, dragons don’t have much defense for sword or spell strikes to the leg or wing. These flying pigs are easy to cheese...early on. More powerful dragon types come into play as the game goes on, even after the critical path's conclusion.
The biggest problem Skyrim runs into has plagued every Bethesda-developed game I’ve played: It’s buggy. Not to the degree that Oblivion was – Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development. If you play the game for dozens of hours, you’ll likely run into setbacks like these a few times. Some of the glitches can be quite funny. For instance, one of my followers floated behind me horizontally like Han Solo trapped in Carbonite. I also killed a dragon in one hit, yet its skeleton remained alive and invincible in the world (I named him Broken, the fearsome).
These problems, as unwanted as they are, don’t hold Skyrim back from being Bethesda Game Studios’ finest release to date. This is one of those games that I go into with a clear idea of what I want to accomplish, but somehow along the way find myself on the other side of the continent with eight hours of gameplay under my belt and no checkmarks next to my planned tasks. Skyrim ruled my life for two straight weeks, and I wouldn’t be surprised if it becomes a fixture in my gaming rotation for the remainder of the year. It's one of the biggest, most content rich games I've had the pleasure of playing.

Review Stats:
I spent 11 days within the world of Skyrim. Here are a few of the stats from my playthrough:

Time: 105.08.59
Quests Completed: 126
People Killed: 847
Animals killed: 354
Creatures Killed: 225
Undead Killed: 467
Daedra Killed: 13
Automatons Killed: 67
Dragon Souls Collected: 43
Shouts Learned: 19
Shouts Unlocked: 20
Shouts Mastered: 9
Times Shouted: 855
Words of Power Unlocked: 46
Favorite School: Restoration
Favorite Spell: Fast Healing
Favorite Shout: Fire Breath
Total Lifetime Bounty: 48,111
Largest Bounty: 14,080
Locks Picked: 137
Potions Used: 309
The Ending
If you think you completed the story campaign, but the credits didn’t roll, trust your gut. Given the expansiveness of the side quests in Skyrim, Bethesda chose to throw you right back into the game world rather than force you to watch 25 minutes of credits. If you want to see who made the game, there’s an option to watch the credits in the main menu.
The PS3 and PC VersionsBethesda Softworks did not have PlayStation 3 or PC code to send us in time for our review. Reviews for these versions will be posted in the following days.

Book: 'Diary of a Wimpy Kid: Cabin Fever': Genuinely funny

by 


Cabin Fever, the sixth installment of Jeff Kinney’s massively popular Diary of a Wimpy Kid series, won’t disappoint fans of Greg Heffley and his misadventures. Like the five volumes that came before, Cabin Fever is a smart, thoroughly enjoyable read densely packed with laugh-out-loud gags for the kids and keen insights for the parents.
I’ll throw up a light spoiler alert for those of you who want to know absolutely nothing about Cabin Feverbefore you read it yourselves. Our hero Greg, once again, is up to his usual mischief. Addicted to an online game Net Kritterz (think Neopets), Greg, desperate for cash to keep his Kritter alive, pulls his best friend Rowley into a series of schemes to earn quick money — until one scheme gets way out of hand, and even the police are on Greg’s tail! But before the authorities can bust him, a sudden blizzard hits, delaying Greg’s run-in with the cops but subjecting him to another, possibly worse form of punishment: being trapped in his house with his family for the holidays.
Kinney’s books have always captured middle school angst with incredible authenticity, andCabin Fever is no exception. Greg can often be a self-centered jerk (who isn’t at 13 years old?), but we still root for him as he navigates a confusing, frustrating world of siblings, school, and adults. We see the senseless bureaucracy of public schools at work — the playground equipment at Greg’s school is removed out of fear of lawsuits — and Greg’s parents, as loving as they are, are not perfect purveyors or wisdom and authority: his mom can be overly indulgent and downright childish; his father is sometimes distant and overly punitive. Greg’s entire world rings true to kids and reminds adults of how it felt to be old enough that your actions can have real consequences, but still too young to feel in control of your own life. Plus, the book is really, really funny. Rowley, Greg’s hilariously daffy, Ralph Wiggum-like best friend, is back in rare form, and a doll named Alfrendo will make you laugh out loud. Whether you’re Greg’s age, his parents’ age, or even Rodrick’s age, you’ll find something to love about Cabin Fever.
Follow Stephan on Twitter: @EWStephanLee

Friday, November 11, 2011

Book: Inheritance Cycle


The Inheritance Cycle is a series of fantasy novels by Christopher Paolini. It was previously titled the Inheritance Trilogy until Paolini's announcement on October 30, 2007 that there would be a fourth book. Set in the fictional world of Alagaësia (play /æləˈɡeɪziÉ™/), the novels focus on a teenage boy named Eragon and his dragon Saphira. The first book in the series, Eragon, was self-published by Paolini's family in 2002 and re-published in 2003 by Knopf; it was followed by Eldest in 2005. Both were New York Times bestsellers and together have sold more than 20 million copies worldwide. The third book in the series, Brisingr, was published on September 20, 2008, and the fourth book, Inheritance, was released on November 8, 2011. The series was intended to be a trilogy, but this changed as Paolini decided, while working on the third book, that the story was too complex to conclude in one book.
In June 2011, Paolini wrote the last few words in the series, after more than ten years of work.
In 2006, a feature film was released that was based on the first book in the cycle, Eragon, starring Ed SpeleersJeremy IronsJohn Malkovich and Djimon Hounsou.

In the fictional land of Alagaesia, there was an order who oversaw the countries and brought peace to the world. This group was known as the Dragon Riders, for they rode Dragons, which they were bonded with at the birth of their dragon, in accordance with a pact made between elves and dragon millennia earlier. One Dragon Rider named Galbatorix had his dragon slain by a group of Urgals (somewhat similar to Orcs from other fantasy) which drove him mad. Denied another Dragon by the Council of Elder Riders, Galbatorix blamed the Council for the death of his dragon and sought to destroy the order. He made an alliance with a young rider, named Morzan, and with his help slew an elder rider. Then, with the help of Morzan, the first of the thirteen Forsworn, he stole a black dragon, named Shruikan. He forced Shruikan to bind with him, and later destroyed the Riders and their dragons, except the thirteen Forsworn. Since then, he ruled parts of Alagaesia as a tyrannical King. He never ruled both the elves nor dwarves.
While an accurate time-line of various events is as yet unavailable, Paolini has hinted on an interview that based on character Elain's pregnancy, we may infer the events of the first three books to have happened within a span of months.

The book opens with the Vardens' attack on Belatona. In the midst of the battle, Saphira is nearly killed by a Dauthdaert, a spear from the Dragon Wars, created to withstand dragon magic. Eragon and Arya find Lord Bradburn and subdue him, taking control of the city. In the aftermath they are offered an alliance by the werecats which they accept. That night Elain's baby, Hope, is born with a cleft lip, which Eragon sings through the night to heal her. The Varden march on to Dras-Leona where Eragon defeats Murtagh and Thorn and takes control of the city. Later on Murtagh and Thorn attack the Varden camp and take Nasuada prisoner. In the absence on Nasuada, Eragon is elected as the leader of the Varden as they march towards Uru'baen. Heeding Solembum's advice, Eragon, Saphira and Glaedr travel to the Rock of Kuthian, a library of old, where Riders stored information. It is located in Vroengard, which they reach after many obstacles. When Eragon and Saphira speak their true names in front of the rock, a pathway to The Vault of Souls opens, which contains Eldunaris and dragon eggs. Glaedr, remembering events of the past, recounts how, along with Vrael's dragon, Umaroth, a secret vault had been created, which contained many hidden Eldunari and dragon eggs. Moreover, Glaedr and Oromis were then made to forget events of the past, in case Galbatorix were to have captured them and obtained information on this secret Vault. Eragon departs from Vroengard with all but a few of the Eldunari, but the eggs are left in their place for the time being. Upon leaving the Vault, all knowledge of the eggs existence is wiped from the minds of Eragon, Saphira's and all of the Eldunari accompanying them, so that Galbatorix cannot make use of that information. After elaborate scheming, and much bloodshed, Galbatorix is slain by Eragon, and Shruikan is ultimately killed by Arya. The downfall of Galbatorix is mainly due to the assistance of Murtagh and Thorn, who are able to break free of their oaths to Galbatorix on account of their identities changing drastically. During Nasuada's captivity at Uru'baen, Murtagh assisted her to the best of his ability in resisting Galbatorix, because of the love he had fostered for her over the many months since he had met her, and it was this love that largely was responsible for his identity switch. Free for the first time since being bonded together, Murtagh and Thorn decide to fly north on their own to let their hate and rage cool down, and to rethink a great many things. After Galbatorix's demise, Nasuada becomes the Queen of Alagaesia, whereas Arya, after the death of her mother, becomes the Queen of the Elves. It is also revealed that the green dragon egg (now rescued, and in the possession of the Varden) hatches for Arya, just shortly after she determines to resume her role as the ferry for the dragon egg. She names him Firnen. Eragon and Saphira are both now able to remember the hidden eggs (with the threat of Galbatorix now removed) and they work together to find a suitable place to house the, now, numerous Eldunari (both from Galbatorix's collection, and the Vault of Souls), and which would accommodate the needs of a new order of Riders. During this process Eragon also solves the problem of binding all the races together, by reworking the magic of the land to include both the dwarves and the Urgals in the bond between riders and dragons, meaning that dragons can now hatch for an Urgal or a dwarf. In the end, Eragon reaches the decision that the safest place (for all races) to train the new order, is in a location outside of Alagaesia. Eragon, with the approval of all the leaders of the various races, elects to transport all the Eldunari to this new location, and he takes all the dragon eggs, save two (one is sent to the dwarves, and one to the Urgals), with him. Arya declines Eragons offer to accompany him across the sea, and to help him in the task of training the new riders out of her duty to her people as their new queen. With heavy hearts, pushing their feelings for both Arya and Firnen aside, Eragon and Saphira, together, depart Alagaesia.

source: http://www.wikipedia.com

Wednesday, November 9, 2011

Toys: Angry Birds Knock On Wood Game Is A Top Toy Of 2011. Read Why!

Angry Birds Knock On Wood Game Review

My kids absolutely love the Angry Birds on my iPhone, so when I heard about the Angry Birds Knock On Wood game I was excited. I thought it would be a good way to wrestle them away from the video game.

With Christmas coming up I thought the Angry Birds Knock On Wood board game would be the perfect Christmas present. The game we are hopelessly addicted to on the iPhone can now be played in real life. What could be better, eh? Although I am buying this for my kids, I think it would be a great way to mix up family game night.

Unboxing



Contents

3 Angry Birds
14 Building Blocks

4 Pigs
(2 squares 2 triangles

1 Bonus Points Star
4 small girders 6 larger girders)

1 Bonus Points Egg
40 Mission Cards

1 Bird Launcher
16 Points Cards


The Pieces

The Angry Birds comes with the birds, the pigs, eggs, stars ,and all of the the individual pieces you need to build the various structures.

angry birds pieces
The Angry Birds
Inside the set you are going to get three angry birds. There is the red bird, the yellow bird, and the black bird. They are brilliantly sculpted. They are squishy and airy. Each of the birds have different weights and sizes. You will even notice fine details like wings. It's really excellent quality.

One of the details that hasn't translated over to the board game is that each of the different birds don't behave differently. The birds in the video game had special abilities. For instance the yellow bird could be double tapped to be boosted in mid flight and the black bird would blow up like a bomb. These special abilities can not be performed in real life because they defy the rules of the physical world. Even with the weight differences, all the birds fly practically the same.

pig pieces
The Pigs
You also get four pigs. You get the the king pig, the pig with the mustache, the pig with the helmet on his head, and the regular pig. While the pigs look great, the same care wasn't taken with their sculpt. The detail is nice. The problem with the pigs is that their faces are almost completely flat. Most of the details are painted on which gives the illusion of depth. They are nice but we wish they were given the same care as the birds. This was probably done so that the pigs would be easier to place on the structures otherwise they might tip over too easily.

block pieces
The Blocks
All of the pieces are made out of plastic. It would have been really nice if they were made out of wood. As a result, they are a bit lighter than expected. When building the structures, this makes it too easy to accidentally move them while you are placing another piece.

The Catapult
The catapult is made entirely out of plastic. There is no elastic band. Instead you simply pull it back at the base and it will send the angry birds flying through the air. It is obvious that the catapult has been designed with kids in mind. Mattel has designed the catapult in such a way that it will last a long time. It's pretty sturdy, but doesn't have the strength of an elastic band catapult.

Because the pieces are so light, it will take practice to get the right touch with the catapult. You have to use the right touch because if you pull too hard, it will send the birds soaring over the structure. If you rear back too lightly the bird will land right in front of you. It takes some skill and a little luck.

How To Play

Objective
Angry Birds Knock On Wood plays just like the regular angry birds. The idea of the game is to fling the different birds into the structures and gain points.The first person that reaches 1000 points wins the game.The game is for two to four players and there is a bit more skill involved than the video game since you have to physically shoot the birds.

Build.angry birds mission cards
The first player picks a mission card which has a picture of a structure on it. The second player then has to build the structure on the card.The player has to place the pigs, stars, and eggs accordingly.

Each card also has a point value. There are four different types of mission cards. There are 3 different difficulties. Level 1 cards are the easiest to built and Level 3 cards are the most difficult to build. Level 1 cards have a point value of 100 points. Level 2 cards have a point value of 200 points. Level 3 cards have a point value of 300 points.


There are even free style cards. These don't have any structures on them. Instead, they just show how many of each pieces the player can use and players get to use their own creativity to build their own structure using those pieces.

The card also shows the birds that you are allowed to use. You are supposed to use the birds in the order they appear on the card. If a bird appears twice you shoot it twice otherwise you will shoot it once.


Some of the structures can be difficult to build especially on the higher levels but even some of the structures on the Level 1 cards can be difficult. Nevertheless, building the various castles is extremely fun and reminds us of building Legos or stacking Jenga blocks.

Launch.
Now it's time to launch the Angry Birds. Place the catapult at least 1 foot away from the structure. Don't place it too far away or you may have difficulty hitting the structure. One foot is the length of just one of your feet. It will take some experimenting to find the right distance.
Angry Birds Knock On Wood
Simply place the correct bird into your catapult. It's time to use your killer Angry Birds skills. Be sure to hold the catapult down with one hand. With the other hand, draw back the catapult, aim, and then let go to launch the birds into the structure. Send the structure and the pesky pigs tumbling down to the floor!

Destroy.
The pigs are destroyed when you knock them off their original piece. In order to get the points on the card, you have to knock down all the pigs using on the birds on the cards.
Angry Birds Destroy
If you are successful you keep the score card otherwise you discard it. If you manage to knock over all the pigs and knock out any of the special pieces as well you pick up a point card for each special item (either the egg piece or star piece) that is knocked over. Each card is worth 100 additional points.

Winning the Game.
The player who scores 1000 points first wins the game.

Make Your Own Rules.
Most people will not read the instructions because the game is simple enough to understand. Some people will probably adjust the rules to their needs. Depending on your skill level, you can adjust the rules. The rules don't have to be strictly followed to have fun.


Pros And Cons

The Good
  • Play Angry Birds In Real Life
  • Simple Rules
  • Birds, Catapult, And The Structure Pieces Are Built Well
  • Perfect Alternative To Playing Video Games
  • Educational. Kids Will Learn The Basics Of Projectile Motion.
  • Fun For Family Game Night
  • Great Value

The Bad
  • Pigs Lack Detail
  • Pieces Are Light
  • No Sound Effects
  • Some Structures Are Difficult To Build. Easy To Knock Over Pieces Accidentally.
  • Birds All Behave The Same Regardless Of Their Size. No Advantage Shooting Certain Birds Over The Other.
  • Catapult Can Be Difficult To Master.

Read What Customers Are Saying About Angry Birds Knock On Wood Game

"My 7 year old loves Angry Birds. He has the stuffed animals, the shirts, and now, the real life game. This was a present he received on his birthday and it definitely is a favorite. "

"There are some I think might be impossible to build at all based on the law of gravity, although my husband disagrees and says with enough balance they're all possible. "

"My 4 year old is obsessed with Angry Birds. I didn't like the idea of him spending so much time playing a video game, so this was the perfect alternative. "

It's A Knock Out Success

Angry Birds Knock on Wood offers everything great about the massively popular app except now your entire family can join in on the fun. It's getting rave reviews from customers. This board game is selling at a record pace. Unlike the video game this board game actually teaches kids a little bit about science. Mattel has beautifully brought the video game into our world.

It's a game of strategy and wit. Your children will laugh and laugh as the angry birds go flying across the room. It will have the kiddies screamiing "Get Those Piggies." Best of all, it never gets old. Given the low price point, it's offers a great return on value. Family game night will never be the same.